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Leland Goodman --




Rhode Island School of Design, Providence, RI

B.F.A. in Illustration, graduated 2012


The Center for Cartoon Studies, White River Junction, VT

Summer Animation Course, 2011



Work Experience


Titmouse Inc., (2016-2018) New York, NY and Los Angeles, CA

Background Artist

Designed backgrounds for TV shows Niko and the Sword of Light,

Ballmastrz: 9009, Hanazuki and Creature Cases

Verité, (2016-2017) New York, NY

Director, Animator, Background artist

Directed, produced and animated two short informational films

about labor rights violations in the Philippines and Thailand

Block & Tackle (2015) New York, NY

Designer, Illustrator, Animator

Designed and animated commercial spots for Experian, Flonase, SYFY

and FXX


Eternal Wonder (2014-2015) New York, NY

Game Artist, Animation

 Was part of a two-person art team creating concept art, characters, backgrounds,

 animation and special effects for Dotra, a mobile puzzle game


Holbrooks (2014) New York, NY

Background Artist

Designed and painted all backgrounds for animated short film Teeth, shown

at Sundance Film Festival 2015 and South by Southwest 2015


Blacklist (2014-2015) New York, NY

Designer, Illustrator, Animator

Designed storyboard frames, backgrounds, assets, and did cleanup

animation for commercial spots for Coke and Allstate


Psyop (2013-2014) New York, NY

Designer, Illustrator

Designed characters and created promotional illustrations for multiple

commercial pitches


Environmental Defense Fund (2013-2015) New York, NY


Designed characters, storyboards, and a comic promoting Demand

Response awareness, as well as illustrated multiple covers for EDF

Solutions newsletters


FableVision Inc (2012- 2013) Boston, MA

Illustrator, UI Designer

Designed environments, UI, backgrounds and characters for children’s

games Mayan Mysteries and Geniverse


Callaway Digital Arts Inc (2012) San Fransisco, CA

UI Designer

Designed UI, game assets and story for children’s learning

application Babblenauts


Singapore-MIT Gambit Game Lab (2012) Boston, MA

Game Artist

Illustrated characters, backgrounds, and designed flash game Fugue in

the efforts to study player choices


Miyazaki Art Program (2010) Pelham, MA

Camp Director, Drawing Instructor

Taught drawing skills, character design and environment creation based on

Hayao Miyazaki films and other animation to middle and high school students





Adobe Photoshop CS5-CS6, Adobe Illustrator CS4, Adobe InDesign CS5, Unity, 

Paint Tool Sai, Windows and Mac OS, Microsoft Office


Trained in oils, acrylic, tempra, charcoal, gouache, ink and graphite


Basic knowledge of TV Paint, Zbrush, Blender